I work in some binds to run a monogame game in Clojure CLR, which is a way to run Clojure in .NET
The code
I made a simpler sample too, just a pong https://github.com/lucasteles/clojure-clr-monogame-test/tree/pong
I work in some binds to run a monogame game in Clojure CLR, which is a way to run Clojure in .NET
The code
I made a simpler sample too, just a pong https://github.com/lucasteles/clojure-clr-monogame-test/tree/pong
For those of us who have no clue what’s going on here, do you feel like spoon feeding what this is? Just in broad terms.
Ow yeah,
I am using a Clojure runtime interpreter for .Net, Clojure is a functional programming language based on LISP,
This POC is to use the Clojure runtime inside monogame, to do the init, update and draw routines, because it is a runtime managed by the C# I can reload it when a Clojure file is modified, creating a hot reload-ish experience, which is fast auto-restart to the game when a file changes
I did a similar thing with Lua lang, which is more famous in the game dev community
That’s pretty cool! I didn’t know that was possible. It’s looking pretty familiar.
Very cool. I downloaded latest from the repo. How do you get hot reload to work?
Incredibly interesting! I was curious if someone had used Clojure with MonoGame before, and I wound up here. Absolutely going to try my hand at this myself, too.
Would be pretty cool to see how hot-reloading works, indeed.
yes,
it is here GitHub - lucasteles/monogame-clojure-hotreload at flappy-bird
I just updated the source for the newest monogame version
There is nothing special about the hot-reload, it is just a file watch that reloads the clj
files inside clojure-clr