Keyboard input stopped working in a specific project

Keyboard input has completely stopped working… on one project. It works fine on all the others. There’s no other details to give really; it just happened at some point, and I haven’t a clue why.

Thanks in advance!

You mean the Keyboard class with GetState() method or input from the GameWindow event?

What platform did you build for? (WindowsDX, DesktopGL, etc)

What version of MG are you using? (3.6, 3.7.1, latest develop build?)
Does all your projects and libraries build against the same MG version?

DesktopGL. 3.7.1. Sorry for the late reply.