Hi everyone I have wrote a rapper to the monogame keyboard API.
It detects key presses. Key clicked. Key double press. And has a readkey and isKeyAvalible for char input. It only uses the monogame framework and is therefore universal code.Is anyone intested in been in the extended framework?
MonoGame.Extended already has input wrappers that we call Input Listeners.
Of course, improvements are always welcome so if you want to take a look and compare your approach with ours there might be something we’ve missed.
Hey @craftworkgames, do you have any example or tutorial on how to use Input Listeners? Thanks very much!
do you have any example or tutorial on how to use Input Listeners?
The best examples we have at the moment is the demos in the
develop branch. Eventually I’d also like to add some documentation the wiki but we’re not there yet.
I see. Thanks a lot @craftworkgames!