Okay so for the first time in … ever I think i do not want to reinvent the wheel. I need some 2D collisions for polygons and I think I’ll check some solutions that already exist.
- Nez.
Checked out the https://github.com/prime31/Nez-Samples samples again… very very impressive.
I don’t think I want to build, since the whole workflow seems different than what i imagine using, but a lot of things to cherry pick. Collisions are solved beautifully.
I will continue checking other sources first like mg.extended and some google search
Update:
-
Monogame.Extended
i cannot get it to build on my machine. A shame. It targets.net core 2.0 and i don’t have the right SDK for that. Not looking to get that one, 2gb for the SDK is too much of a hassle for a simple test.
I think it does not provide the collisions i need anyways, honestly just wanted to try it. -
Looked through some source samples, found this: https://www.codeproject.com/Articles/15573/2D-Polygon-Collision-Detection
And this
2d rotating polygon collision example using planes. -
Should check out Aether.Physics2D - Release v 1.0