Hey guys, after around an hour of searching, besides official examples, are there any other larger-scale projects that are open-sourced and up for dissecting and studying? I find the official examples great but I’d like to learn how to structure my project/ different approaches to handling ECS and the general architecture of a Mono game. If nothing a book or some other resource on how to approach this would be really useful!
My stuff is online.
IT IS NOT FINISHED
But I have an ECS in place and many other bits of code that may be useful
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