Last stages of Android game need some assistance

Guys I’m not sure what’s going on. The game compiles just fine… Most of the GUI looks like this… No matter what I do I can’t fix this… Has anyone seen this?

This is the alert box in android… This image is when you call the Guide show message box asking for keyboard input… Any ideas?

Any ideas?

This looks similar to a problem I had with spritefonts a while back on Android - following a resume, all I got was solid blocks of colour instead of letters…

I’ve not tried using the functionality you’re describing on Android - how are the fonts loaded in for this, and can you change the timing of this, or force them to be reloaded before trying to open the message box?

That’s just it. This is the system font don’t think I have any control. Like calling message box.show on the windows platform.

I’m not sure how to fix this.

What’s the purpose of the message box? Is it triggered by some API, or do you have direct control over it?

If you have control, as a final option, would replacing the system UI with your own be possible? This is something I’ve tried to do since my first days developing for mobile as I wanted dialogs etc. to fit in with the look and feel of my game - doubly so since going cross platform.

Probably not what you’re looking for, I know - but if this is a system font issue then I can’t think of anything but to go round the problem. Sorry!

That’s a strange one - I’ve never seen MonoGame affect the system dialogs like that. It looks a bit like AlphaTest render state has been disabled. Perhaps you could try restoring the renders states in your game after the Draw(), or even try commenting out all the drawing to see if it fixes it and then add things in one by one to find which state is causing it.