Hello guys
A n0Ob question here, I recently began to study Gaming Programming in C# learning how to solve problems and getting all foundations before even starting to code at all. I am very interesting on working on MonoGame to actually create some small games and build enough experience to later create more complex games. One thing about internet is that you find a lot places to go, and everyone tackles these solutions in different ways. My question! Which is good place to find resource for C# Source Code, for variety of things you might need in game development, such as Map Level Editor - CutScene Editor - AI - Character Controller and Enemy Behaviors - GUI etc etc etc.?
Thanks for taking the time and reading this!
André
I can recomend ‘the new boston’ on youtube, the c# chapter.
Lots of short and well made tutorials, a lot of which relates to games, like using lists and arrays, or reading and writing to disk… The series works with win-forms, but the code is all the same…
Here’s some anecdotal advice too:
If you are willing to take on trigonometry, go ahead and start on monogame…
In my experience it eases the game-making process from the get-go, it doesn’t weigh you down with tons of new stuff…
Follow a few tutorials for XNA or mongame, which there are plenty of (reimers XNA tutorials are famous).
I recommend single screen games to begin with, (like tetris/pacman/pong/breakout/space invaders).
-They still have menus and titlescreens and highscores and what not…