So I’ve been stuck on this issue for a few weeks now, and I’m wondering if anybody is able to assist. Basically, when I try to build a project containing SpriteFonts, I’m met with a ‘FontDescriptionProcessor’ error(Listed below). I’ve tried using Visual Studio Code, VS 2019 and 2017, with MonoGame 3.6, 3.7, and 3.7.1 and all have the same issue. This is happening on my Retina 15" Mid-2012 Macbook Pro, but whats unusual is that I did the exact same process on my 2009 White Macbook both running Mojave, and it worked out of the box. Surely there must be some sort of solution, other than manually rendering the fonts with Texture2D’s, which is what I am currently doing.
Thanks in advance.
Here is the terminal output:
Restore was successful.
/Users/user/Documents/Projects/RPG/Content/fontNormal.spritefont
Building Font /Users/user/Documents/Projects/RPG/Content/Modum.ttf
/Users/user/Documents/Projects/RPG/Content/fontNormal.spritefont : error : Processor ‘FontDescriptionProcessor’ had unexpected failure! [/Users/user/Documents/Projects/RPG/RPG.csproj]
System.DllNotFoundException: Unable to load shared library ‘freetype6’ or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libfreetype6, 1): image not found
at SharpFont.FT.FT_Init_FreeType(IntPtr& alibrary)
at SharpFont.Library…ctor()
at Microsoft.Xna.Framework.Content.Pipeline.Graphics.SharpFontImporter.Import(FontDescription options, String fontName) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\Graphics\Font\SharpFontImporter.cs:line 29
at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.ImportFont(FontDescription options, Single& lineSpacing, Int32& yOffsetMin, ContentProcessorContext context, String fontName) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\Processors\FontDescriptionProcessor.cs:line 186
at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.Process(FontDescription input, ContentProcessorContext context) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\Processors\FontDescriptionProcessor.cs:line 82
at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\ContentProcessor.cs:line 60
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\Builder\PipelineManager.cs:line 717
Skipping /Users/user/Documents/Projects/RPG/Content/grass16.png
/Users/user/.nuget/packages/monogame.content.builder.task/3.8.0.1375-develop/build/MonoGame.Content.Builder.Task.targets(269,5): error MSB3073: The command “dotnet tool run mgcb /quiet /@:”/Users/user/Documents/Projects/RPG/Content/Content.mgcb" /platform:DesktopGL /outputDir:"/Users/user/Documents/Projects/RPG/Content/bin/DesktopGL/Content" /intermediateDir:"/Users/user/Documents/Projects/RPG/Content/obj/DesktopGL/Content" /workingDir:"/Users/user/Documents/Projects/RPG/Content/"" exited with code 1. [/Users/user/Documents/Projects/RPG/RPG.csproj]
The terminal process “dotnet ‘build’, ‘/Users/user/Documents/Projects/RPG/RPG.csproj’, ‘/property:GenerateFullPaths=true’, ‘/consoleloggerparameters:NoSummary’” terminated with exit code: 1.