Infinitespace Studios Remote Effect Processor effect files are outdated.
This MGFX effect is for an older release of MonoGame and needs to be rebuilt.
Can anyone host a new Effect Processor soo we Linux users could use it :)?
I don’t think he is active.
I’ve hit the same problem, but when building manually with Monogame Pipeline it seems to still work, although I need to manually copy the resulting Content/bin to the final game folder for it to work. How come the Monogame Pipeline works but automatic build doesn’t?
Addendum: The MonogamePipeline in my setup uses the Infinitespace as well
I found other work around without Infinitespace pipeline.
You need to download Monogame for Windows and Wine with Staging, then you need to download
d3dcompiler_47.dll from google and place to Tools dir. After that, you can use 2MGFX.exe in Linux
I don’t know anything about monogame pipeline plugins API, but it can’t be that hard
I am working on that plugin
Ok, I made it, now I need to clean a code a bit and it will be done
Ok, I made it. Please feel free to change anything.
Fixed errors handling.
I realised it only showed first error line