I have some custom content that defines sprite sheets that I serialize using IntermediateSerializer. It is being compiled to XNB file. Now when I try and bring it back in using the ContentManager I’m getting an exception that a ContentTypeReader could not be found, see below. This is with is with MonoGame 3.8. It previously worked in MonoGame 3.7.1. I’m probably missing something obvious but any thoughts?
Thanks.
Microsoft.Xna.Framework.Content.ContentLoadException
HResult=0x80131500
Message=Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Psilibrary.SpriteClasses.SpriteAtlas, ShadowLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Psilibrary.SpriteClasses.SpriteAtlas, ShadowLib]])
Source=MonoGame.Framework
StackTrace:
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader)
at Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ShadowEditor.Editor.Update(GameTime gameTime) in C:\Users\Cyn\Documents\GitHub\MonoGame.ShadowMonsters\ShadowEditor\Editor.cs:line 699
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at ShadowEditor.Program.Main() in C:\Users\Cyn\Documents\GitHub\MonoGame.ShadowMonsters\ShadowEditor\Program.cs:line 17