The game Runs fine in visual studio 2019 mac, however when packaging “dotnot publish -r osx-x64” it creates a top level folder with the name ** here is a picture.!
It crashes because it tries to search paths using these ** for instance it tried to grab a *.mgcb. Even if you copy it over manual and rename the file, it expected every single content to now follow a ** naming convention. its very odd.
Any ideas about how to resolve this would be greatly appreciated.
Edit: It seems that it tries not to overwrite existing foldrs and instead creates ** folders. The existing builds/nugets it works fine. But id have to delete it both ways everytime.