Machina Rising - LD40

Fight your way through robots to recover three cores for the reactors. But be aware, the more cores you activate, the worst the enemies will be.

https://giant.gfycat.com/BitesizedPaltryDoctorfish.webm

Game made within 72 hours to the Ludum Dare 40. The theme was “The more you have, the worse it is”, a very general one as it is more like a game design principle.

This time we utilized the library Nez to develop the game, because of two reasons: I already have worked with some platformer mechanics on Nez so I kinda knew what I could and could not do, and the fact that this library has so much features so I could create good stuff very fast without worrying about collisions and that kinda of thing that always gives problems on short times of development.

The problem was that I took around 2 or 3 hours of the time just to set up the game and get a blue window, because we had to use MG 3.6 and Nez only supports oficially 3.5, so I got a lot of errors. Disconsidering that, the only problem I saw with this project is that for some reason, I can’t run it on Linux, even with mono.

In short, I really liked the results, I think we could not be able to create so much (starting from nothing but some classes sketches) without Nez so perhaps I will use it again in the next jam. The code of the game is here: GitHub - Phantom-Ignition/LudumDare40: Source code of the game Machina Rising

Ludum Dare page: https://ldjam.com/events/ludum-dare/40/machina-rising/

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Looks pretty good! I like the style, I had a gamejam with a similar result some time ago:

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