I’m following this book to learn MonoGame, the book includes 3D models that are of .x file type, Compiling them using monogame content pipeline produces a black model with no textures, I know the book is “outdated” but it has done a pretty awesome job on teaching me so far.
Here’s a screenshot:
My question is how can I get those models to work so i can follow the book until the end?
I have 0 knowledge of blender, and 3D modelling, I just want a procedure to follow, so I can keep going with the book.
The MonoGame project is awesome, thank you all for this.
http://xboxforums.create.msdn.com/forums/p/108544/641389.aspx Altho I would simply try Deep view from right hemisphere, dunno if there is some free version tho.
Actually… try this: http://www.greentoken.de/onlineconv/ (I don´t have .x to try it at the moment)
Thank you @Ravendarke, your starting point was enough.
Here’s what I did(for archive purposes):
1- Use this site for converting .X files to a blender file
2- Open Blender
3- Import file
4- Export as fbx
5- Follow this youtube guide: https://www.youtube.com/watch?v=u7tLYMPC828
Steps taken may vary, I had no idea what I was doing, so I probably made more steps than needed.