Maximum graphic size?

I’ve seen somewhere, can’t remember where, might have been a texture packer, that pretty much all devices, phones, tablets, xbox, pc graphics card have a maximum texture size limit. I’m meaning the x,y dimensions not file size.

How do you (without trial and error) know what these limits are?


4096 for Reach, 16k for HiDef

I believe OpenGL platforms does not detect or enforce the profile so it’s possible to go up to 16K on both Reach and HiDef, Assuming your GPU can support it!

XNA profiles lets you target a specific ‘Profile’ or ‘Generation’ of graphics cards, by enforcing the limitations of those cards. You could be sure that the game you developed on your latest Dev box will run without issues on any device of that generation/Profile. In MG, well, it’s complicated…