MediaPlayer.Pause() bug?

MediaPlayer.Pause() seems to work the first time only. Subsequent calls to Pause() after a call to Resume() are ignored. Anyone has experienced this?

Which Platform? It works fine for me on Windows GL.

Windows UWP / DirectX

I’m using latest development build by the way

Hi Arcadenut,
You’re right. I tested it in windows desktop / DirectX and works fine. So, the problem is in UWP apps.