Has any one used the Memory Profiler in VS2017 or a 3rd Party with a Windows GL Monogame?
When I start the profiling (both Debug and Release) it starts then about 3 seconds later it stops. The game never fully runs.
Has any one used the Memory Profiler in VS2017 or a 3rd Party with a Windows GL Monogame?
When I start the profiling (both Debug and Release) it starts then about 3 seconds later it stops. The game never fully runs.
Ok, found the issue. Apparently I had a bit of code that was detecting if the Debugger was attached (which it’s not when you profile) and it was throwing an exception because that code created a bug.
So after fixing that bug, profiling works as expected.