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Layer System & Factory Smoke :factory:

Hey Sandboxers!

The last weeks were pretty busy for me (mainly in real-life), but I managed to get the layer-system done it that time and a bit more.

By using the node editor system it’s possible to define the layer depth for each drawable entity. In the following video you will see a single particle effect with 2 smoke emitters - one in the background and one in the foreground. The factory image is exactly between the two smoke layers.

Watch the latest video:

I also added the new “view” menu, as you saw in the video, which makes it possible to show or hide specific world elements or entites from the rendering. This helps keeping the overview and makes cherry-picking of elements for the final render output alot easier.

The terrain component is now able to take an alpha image as input, so that you can generate mesh data by using the colors pure white (mesh generation off) and pure black (mesh generation on).

Later it will be possible to inverse the alpha data even without repainting the alpha image in applications like photoshop.

Read the full story on ModDB / IndieDB:

As always thanks for reading and watching this and have a sparkling & sunny weekend! :sun_with_face:

:: Marcel :sparkling_heart:

PS: Yes, i’m still working on parts of the old GUI :stuck_out_tongue: