Hi, this is the first comment I have done in the community so I am sorry if I have done anything wrong.
I am upgrading from XNA 4.0 to Monogame and I want to use the pipeline tool which needs all custom processors to be compiles only with MonoGame.Framework and MonoGame.Pipeline. MG does not contain the object MeshBuilder.
Am I correct that it is not in there or is there a different class object which does the same job? or do you have plans on developing MeshBuilder for a future release.
Thanks for the great engine.
David
[quote=“David_Tully, post:1, topic:2615”]
Am I correct that it is not in there or is there a different class object which does the same job? or do you have plans on developing MeshBuilder for a future release.
[/quote]The mesh processing is a work-in-progress. It is one of the more complex parts of the content build pipeline. MeshBuilder will be added. It’s just not there at the moment.
Thanks for the fast reply. Is there a time scale for which it will be complete. No worries if you dont know, I can use the XNA one for now. Thanks very much again. David
It’s a case of when someone has time to work on it, among the many outstanding issues and features. Using the XNA content pipeline would be your best bet for now if your content pipeline extension is dependent on the MeshBuilder class. If you are keen and have the time you could have a go at implementing it yourself and submit it for inclusion.