Just wanted to show this off and get some feedback. This is running on the DesktopGL port using a number of shaders (Cartoon, Deferred Lighting, Cascade Shadow Maps, Normal Mapping, Distortion.)
Are you planning to release the game on the steam platform?
If yes, it would be nice to have Steam Workshop support over time, so the community could easily share their track creations - at least if you are about to ship the track editor together with the game.
@BlizzCrafter The track editor will definitely be with it and my main platform will be Steam (with eventual mobile release) but Steam with Workshop support is the first priority for us!