@nkast I’m fairly certain I’d have no idea what’s wrong with the model by looking at it in ASCII. And, like I said, all the FBX models on that page fail to build with the MGCB. So I’m more inclined to believe there’s something wrong with the MGCB and FBX.
Would the FBX Converter allow me to convert it to a format the MGCB works with? Looking at the tool’s download page, it looks like the latest version was for Windows 7. I assume it’d work with W10 as well, but sound kind of old.
Still unclear on the “Importer” stuff. I’ve just been adding content via the Content, right-click, Add → Existing item… method. I also used the File | Import from the menus, but like I said, adding it that way crashed MGCB.
Is there a newer version of MGCB? I’m using version 184.108.40.2061.
I’m just trying to get a grasp on this stuff. So far, MonoGame’s the best game engine I’ve encountered that fits my groove!
I used the FBX Converter to export it as an .obj file. It imports fine and MGCB seems happy with it, and it builds without any errors. But the game crashes when I try to use it. I’m not doing anything different:
_model = Content.Load<Model>( "Ship" );
That same line works with
ship2, which is an .x file.
With the converter, I tried exporting it to another fbx format, and the tool was happy with that. It put the texture in a different folder, however, but I can live with that.
- Is MGCB required for assets for MonoGame?
- Is work in progress to fix the MGCB, or is MonoGame an end-of-life project?