MGCB doesn´t work correctly from within Visual Studio

Hi there,

when I try to launch a project from within Visual studio it tells me that it crashed with code 4. If I paste the command from Visual Studio to a terminal it executes without an error.
And if I try to open MGCB-Editor it crashes from within Visual Studio and from Terminal as well.
I´ve tried to install it manually via terminal and it doesn´t give any errors during installation but when I try to open the editor it crashes.
I´m using Visual Studio for Mac (Community) version 8.10.19 (build 2).
Was anybody able to open MGCB-Editor or launch a project with assets that are processed by MGCB successful lately?

Thank you,

Harry

Welcome,

Check this out:

Great. Thanks for helping me out. The content pipeline works now!

1 Like

As far as MGCB working on a Mac. It works exceptionally well. I’ve written 5 2-D Monogame video games on a Mac without issues. I’m using Visual Studio from Mac Community 8.10.13 (build 11). I’d make sure you are using this version of the Monogame Extension for Visual Studio for Mac. https://github.com/MonoGame/MonoGame/releases/download/v3.8/MonoDevelop.MonoGame_IDE_VisualStudioForMac_v3.8.0.1643-vsm8.0.mpack