MGCB Loading and Building tmx files issues

I am using monogame extended’s tilemap classes to load in my tiled maps. However I have been having issues with the mgcb.

I added the project folder from tiled into the content folder of the monogame project. Now when I go to build that in the mgcb it gives me an error stating

“Couldn’t find a default importer for [File]”

I have scoured the internet to no avail, I have picked up a few things. I need the Monogame.Extended.Content.Pipeline dll so I can set the importer and processor in the mgcb.

I grabbed the nuget package through visual studio and added the reference to the dll in the mgcb file.

After doing this I still don’t have the importer or processor as a option in the drop down menu.

Code wise I am using the Content.Load() function to load the map.

I have been working on this for hours to no avail and I hope someone can help me with this.

It’d be a good idea to add the “Extended” tag to this topic.

@Aristurtle handles most MG Extended stuff, I think?