I am using monogame extended’s tilemap classes to load in my tiled maps. However I have been having issues with the mgcb.
I added the project folder from tiled into the content folder of the monogame project. Now when I go to build that in the mgcb it gives me an error stating
“Couldn’t find a default importer for [File]”
I have scoured the internet to no avail, I have picked up a few things. I need the Monogame.Extended.Content.Pipeline dll so I can set the importer and processor in the mgcb.
I grabbed the nuget package through visual studio and added the reference to the dll in the mgcb file.
After doing this I still don’t have the importer or processor as a option in the drop down menu.
Code wise I am using the Content.Load() function to load the map.
I have been working on this for hours to no avail and I hope someone can help me with this.

