Build: 3.4.0.456, Windows 7, DX Project.
Trying to import a .fbx 3D model with animations using a custom ModelProcessor. MGCB is building the asset, however even if I select SkinnedEffect as the DefaultEffect it ends up with a BasicEffect after the model has been loaded in game rendering me unable to set the bone transforms.
What is the requirement to get SkinnedEffect as the DefaultEffect? Or is something broken?
Thank you.