Here is the post from earlier today:
Hello MonoGame community,
I am Abdullah Hamed. I am the community program manager @ .NET for game development.
You might have noticed that our new game dev page on the .NET page has been updated. You might have also seen the MonoGame 3.8 tutorials and videos on the learn portal. We announced the new pages recently. https://devblogs.microsoft.com/dotnet/game-development-with-net. I am working hard to make sure this community get the visibility it deserves all across .NET.
I am doing a game dev segment in the .NET standup show later this month, and wanted to see if there are any announcements or news about the community and MonoGame that I can share, besides the great 3.8 launch.
I also wanted to see if someone in the community would like to publish a blog post in the .NET blog. I don’t mean just a marketing blog post, but more in-depth post for other .NET game and engine developers. Suggested topics could cover:
• How is it architected?
• What works well in MonoGame?
• What doesn’t work? What are the challenges going forward?
• What could have made the process better?
• What is missing from the .NET ecosystem?
• How did the Core 3.1 / .NET 5 porting work go?
Please message me if you would like to contribute.
We have started a draft on Google Docs for people that want to contribute (you can request access): https://docs.google.com/document/d/11WjJTtFYeEHo49hkMNcvY1pSLoBiNK2gMJz_CEC0Iw0/edit
Also here is the Discord link: https://discord.gg/tsuucV4