microthreads vs Thread

is any use this library in ur game before? can anyone tell me what is the different with classic thread?

It’s 9 years since the last github commit. That’s Egyptian in C#, in C++ that’d be “steady yourself for a royal refuctoring”.

It looks to me to be an even worse (wasn’t sure how that’s possible, now I know and how) version of Tasks from C#'s task-oriented features in the later incarnations.

Live with what you have. You’re never going to get close to fibers in C#, and you’re never going to need to deal with their woes either. Little of it matters since the details are out of your hands.