Missing function from GraphicDevice?

Hello again, I am wondering if there is an alternative to GraphicDevice.GetBackBufferData? It exists in XNA but not in Monogame.

I implemented it over here:

Any conflicts could be fixed to allow merging it if desired.

Depends what you are using it for, it usually isn’t the right way to do things. You could use a RenderTarget2D instead?

Thank you, however if render targets are recommended, then maybe I should use them. I would have to change how my game renders visuals abit I guess. I already use render targets.