I’ve been using Monogame for a couple of years now, and was recently rearranging my project a bit. A few days ago, I tried running what I have to work on the UI a bit, when I noticed I was getting a missing method exception.
Now, just to pre-empt those who will of course feel the need to tell me to go read the manual and search Google: I did both. Here is the exact error message I’m getting:
System.MissingMethodException: Method not found: 'Void SharpDX.DXGI.SwapChain1.Present(Int32, SharpDX.DXGI.PresentFlags, SharpDX.DXGI.PresentParameters)'.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformPresent()
at Microsoft.Xna.Framework.UAPGamePlatform.Present()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.UAPGameWindow.Tick()
at Microsoft.Xna.Fra
The only thing I’m doing is calling XamlGame<MyGame>.Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
, and the only difference from previously is that I installed VS2017 and updated all my packages to the latest.
Whatever isn’t finding that method isn’t my code, so there isn’t anything I can do to fix it, or at least not any I can find by searching. This looks like either a bug or a major breaking change to me. If there’s an easy solution, though, I’d be glad to hear it.