Missing SDL2.dll exception in new opengl project from template..

Hi, I’ve been using cocos2d-x for a bit, but now that you cann use xamarin community edition for multiplatform, now I can start evaluating going back to C# for my Graphics coding needs. I was going to check cocossharp, but looks like development is in a Still state and it doesn’t look too promising, so I decided to start with monogame.

Anyways, I downloaded the 3.5 installer for VS2015 and I couldn’t even run a brand new project created with the OpenGL Desktop template, it was complaining about a with a missing sdl2.dll exception.
It looks like the installer comes with the wrong .dll’s (the ondes located in the installation folder/Assemblies/DesktopGL) so what I did is I downloaded the NuggetPackage for that build and I copied and pasted the dll’s from the nugget package to the MonoGame install directory and now I can successfully build all my new projects with no complaints.

Anyways, just wanted to share my experience in case someone else runs into the same issue, and maybe it can be fixed in the installer if it is a bug or something.

Miguel

Just want to thank you for the advice, i had this problem and you helped me. Thank you

@harry-cpp @dellis1972 … any ideas?

Hi,
I just tried to replicate the problem again, and with the Monogame Installer for VS that I downloaded today, (v 3.5.1.1679), the problem I originally reported is not longer happening. I tried in 2 different systems and all is good.
Tks.

Thanks for testing that @Miguel_Lara! Looks like it is all fixed now.