First post, so hello everyone.
I’m looking at prototyping a game that uses 2D physics.
I’ve dabbled with Box2D with libGDX, but just was wondering what people are using these days with Monogame for 2D projects?
I understand there is/was Farseer, but this seems to be no longer maintained. Is this still a viable library to use in 2019? Or are there now other alternatives?
I maintain a fork of Farseer that works with the latest MonoGame 3.7.1.
Hello @SpudgunusMaximus, and welcome to the forums,
I am also a writer and recently named a character Maximus
Personally, if simple 2D, consider coding it from scratch to gain a fuller appreciation, but that’s just me speaking.
Farseer indeed has not been maintained for a long time, but still works pretty well.
I like this NuGet package: https://www.nuget.org/packages/FarseerPhysics.MonoGame.Unofficial/
Thanks for the responses. Will definitely check those out.
@MrValentine I may still investigate that route and if it was something like a platformer or just moving things around in predictable ways I would definitely go that route.
The prototype I’m working on is things bouncing off scenery following explosions etc…
Will have play and see how we go.