I’m looking at prototyping a game that uses 2D physics.
I’ve dabbled with Box2D with libGDX, but just was wondering what people are using these days with Monogame for 2D projects?
I understand there is/was Farseer, but this seems to be no longer maintained. Is this still a viable library to use in 2019? Or are there now other alternatives?
Thanks for the responses. Will definitely check those out.
@MrValentine I may still investigate that route and if it was something like a platformer or just moving things around in predictable ways I would definitely go that route.
The prototype I’m working on is things bouncing off scenery following explosions etc…