I’m using MonoGame 3.5.1 and trying to load xnb’s using the pipeline.
I am not very experienced with Monogames Pipeline but I knew I was able to do this in 3.4.(I usually just load from regular pngs and dont do anything with xnb)
I simply add a texture to the pipeline and build it and when I try to load it into my game, (which is a freshly created opengl project) by “Texture t = Content.Load < Texture2D > (“paddle”);” I get the error of: “Asset does not appear to be a valid XNB file. Did you process your content for Windows?” I tried changing the Platform in the pipeline to windows and also trying DesktopGL again, along with switching between Compress and the Profile multiple times and nothings working.