I am developing game for Windows, Linux and possibly Mac.
MonoGame 3.6 used OpenTK for cross-platform, and I could make Linux build almost without problems.
OpenTK crashed randomly few times, and once I learned that new Development build doesn’t use OpenTK anymore, I downloaded it.
Now, on the Development Build, target CPU is “Any CPU”. When I try to build the game, I get following error:
The Visual Studio 2015 Remove Deubber (MSVSMON.EXE) does not appear to be running on the remote computer. This may be because a firewall is preventing communication to the remote computer. Please see Help for assistance on configuring remote debugging.
I’m not using Remote Debugging.
I can build the project by going to Properties → Build, and changing Platform target from Any CPU to either x86 or x64.
Am I wrong to use x86 or x64, or is it a bug that it tries to use Any CPU?
I’m using Visual Studio 2015 with Windows 10.