Hi guys! I’ve gotten next disappoint. I’ve decided to upgrade monogame from 2.5 to 3.6 version on early working computers. But I’ve faced to new problem. At first, monogame 2.5 works on nvidia without drivers but fps is less than 25, monogame 3.6 does not work on nvidia without drivers.
At second, monogame 3.6 does not work on intel 82865G even with drivers but monogame 2.5 works good. This is exeption on intel 82865G:
Shader Compilation Failed
at Microsoft.Xna.Framework.Graphics.Shader.GetShaderHandle () [0x000b7] in :0
at Microsoft.Xna.Framework.Graphics.ShaderProgramCache.Link (Microsoft.Xna.Framework.Graphics.Shader vertexShader, Microsoft.Xna.Framework.Graphics.Shader pixelShader) [0x0001c] in :0
at Microsoft.Xna.Framework.Graphics.ShaderProgramCache.GetProgram (Microsoft.Xna.Framework.Graphics.Shader vertexShader, Microsoft.Xna.Framework.Graphics.Shader pixelShader) [0x0001f] in :0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ActivateShaderProgram () [0x00012] in :0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformApplyState (System.Boolean applyShaders) [0x00137] in :0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ApplyState (System.Boolean applyShaders) [0x0004b] in :0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformDrawUserIndexedPrimitives[T] (Microsoft.Xna.Framework.Graphics.PrimitiveType primitiveType, T[] vertexData, System.Int32 vertexOffset, System.Int32 numVertices, System.Int16[] indexData, System.Int32 indexOffset, System.Int32 primitiveCount, Microsoft.Xna.Framework.Graphics.VertexDeclaration vertexDeclaration) [0x00000] in :0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T] (Microsoft.Xna.Framework.Graphics.PrimitiveType primitiveType, T[] vertexData, System.Int32 vertexOffset, System.Int32 numVertices, System.Int16[] indexData, System.Int32 indexOffset, System.Int32 primitiveCount, Microsoft.Xna.Framework.Graphics.VertexDeclaration vertexDeclaration) [0x0010c] in :0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushVertexArray (System.Int32 start, System.Int32 end, Microsoft.Xna.Framework.Graphics.Effect effect, Microsoft.Xna.Framework.Graphics.Texture texture) [0x00094] in :0
at Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch (Microsoft.Xna.Framework.Graphics.SpriteSortMode sortMode, Microsoft.Xna.Framework.Graphics.Effect effect) [0x000fa] in :0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End () [0x00019] in :0
at Terminal.Payment.UI.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00061] in /media/destructor/Documents/Projects/Terminal_Crossplatform_copy/GUI/Standard/TerminalUI/Screens/ScreenManager.cs:340