MonoGame 3.8 multi platform solution works but Android project requires a rebuild after editing images

Hi! I have 2 questions about a sample cross-platform solution I created:

  1. Why is it that I can edit an image and hit F5 on the DesktopGL project to see the new image but the Android solution requires forcing a rebuild?

  2. Why do I have to link Content.mgcb file on the Android project but Desktop works just fine without linking it?

This is how the solution looks:

You can download 400kb zip file of the solution here: https://mega.nz/file/Hk9HnYDB#b2F0eFkASsFIs4mhhrcYgOyozs3CrZ8mJWGMP9F0beA

Actually nevermind about not needing Content.mgcb linked in the DesktopGL project. After cleaning up the solution it couldn’t find the texture until I linked Content.mgcb.

Still would love to know why only the Android project requires a rebuild to display edited assets.

I believe this is a recent issue that I’m also encountering. IIRC the modifications used to apply on an older android project without rebuilding first.