Sup guys just a couple quick questions for those in the know - has the Microsoft.Xna.Framework.Input.KeyboardInput class deliberately been omitted from the Monogame.Framework.DesktopGL dll, only reason i ask is since the mg netstandard template includes the mg desktop GL framework by default; building a game for IOS and Android means “KeyboardInput” isnt accessible from the shared netstandard lib.
Alternatively I could reference the Monogame.Framework.Android (or IOS) dll which then leads me to my next question - what is the difference between the mg frameworks for Android and IOS