I’ve cloned the latest MonoGame repo and am trying to hook it up to a project I am working on.
I can build the MonoGame.Content.Builder.Task .csproj just fine, but when I try to reference it from my Universal Windows project by right-clicking References > Add Reference… and selecting the MonoGame.Content.Builder.Task project, I just get an error saying:
Unable to add a reference to project 'MonoGame.Content.Builder.Task'
In another project (a DesktopGL project) I can add the reference, but it doesn’t build content.
Upon looking at this project, it just seems to consist of a bunch of .targets and .props files.
The documentation I’m working through on Microsoft Docs about these types of files makes sense, but I’m not getting how this stuff gets referenced and uses when another projects takes this one as a dependency. There might be some NuGet packaging magic here that makes this different than other projects - so I’m hoping maybe someone can shed a little light on all of this and how to locally wire it all up?
Ultimately I really want to understand this so I bring in both the MonoGame projects and my own into a single solution, reference them up, and build them so I can debug and trace through all the code at once.