Monogame and DPC's

Hi there,

I’m a student doing a research project on Monogame and was running into some walls when I looked up Development Process Controls.
I’m looking to know what sort of DPC’s are common for monogame developers?

I have read about some developers using NUnit for their unit testing, but that aside, I feel like I’ve come up a empty.
Any input would be greatly welcome.

(apologies if this is in the wrong topic)