MonoGame Android: Crash at Texture2D.SetData()

The code:

Pixel = new Texture2D(PlayerDmgShip.GraphicsDevice, 1, 1);
            try
            {
                Pixel.SetData(new[] { ConsoleColor.White });
            }
            catch(Exception e)
            {
                System.Console.WriteLine("Pixel Error: " + e.ToString());
            }

Error code:

03-18 14:06:52.374 I/mono-stdout(11022): Pixel Error: System.ArgumentException: Type ConsoleColor cannot be marshaled as an unmanaged structure.

Parameter name: t
  at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal:SizeOf (System.Type)
  at Microsoft.Xna.Framework.Graphics.Texture2D+<>c__DisplayClass5`1[System.ConsoleColor].<SetData>b__4 () [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Threading.BlockOnUIThread (System.Action action) [0x00000] in <filename unknown>:0 
03-18 14:06:52.374 I/mono-stdout(11022): Parameter name: t
  at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[ConsoleColor] (Int32 level, Nullable`1 rect, System.ConsoleColor[] data, Int32 startIndex, Int32 elementCount) [0x00000] in <filename unknown>:0 
  at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[ConsoleColor] (System.ConsoleColor[] data) [0x00000] in <filename unknown>:0 
  at NeonShooter.Art.Load (Microsoft.Xna.Framework.Content.ContentManager content) [0x0013a] in c:\Users\suj12filip\Documents\GitHub\NeonShooter\NeonShooter\Art.cs:77 
03-18 14:06:52.374 I/mono-stdout(11022):   at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal:SizeOf (System.Type)
03-18 14:06:52.374 I/mono-stdout(11022):   at Microsoft.Xna.Framework.Graphics.Texture2D+<>c__DisplayClass5`1[System.ConsoleColor].<SetData>b__4 () [0x00000] in <filename unknown>:0 
03-18 14:06:52.374 I/mono-stdout(11022):   at Microsoft.Xna.Framework.Threading.BlockOnUIThread (System.Action action) [0x00000] in <filename unknown>:0 
03-18 14:06:52.374 I/mono-stdout(11022):   at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[ConsoleColor] (Int32 level, Nullable`1 rect, System.ConsoleColor[] data, Int32 startIndex, Int32 elementCount) [0x00000] in <filename unknown>:0 
03-18 14:06:52.384 I/mono-stdout(11022):   at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[ConsoleColor] (System.ConsoleColor[] data) [0x00000] in <filename unknown>:0 
03-18 14:06:52.384 I/mono-stdout(11022):   at NeonShooter.Art.Load (Microsoft.Xna.Framework.Content.ContentManager content) [0x0013a] in c:\Users\suj12filip\Documents\GitHub\NeonShooter\NeonShooter\Art.cs:77

What is ConsoleColor? That’s not a MonoGame type. Did you mean to use Color.White from the Microsoft.Xna.Framework namespace?