Hi, i’m using Visual Studio C# Express 2013 with the latest version of Monogame (3.2) + MonoGame Content Processors.
And my issue is that it install well with the Package Manager Console ([https://www.nuget.org/packages/MonoGame.ContentProcessors/][1]) [1]: https://www.nuget.org/packages/MonoGame.ContentProcessors/ but when i run the solution it give me an error saying that my Windows version can’t work with the Monogame Content Processors !
I’m using windows 7 (x86).
The error i get :
1> ------ Start of generation : Project: Game1 , Configuration : Debug x86 ------
1> This version of C: \ Program Files \ MSBuild \ monogame \ v3.0 \ Tools \ MGCB.exe is not compatible with the version of Windows currently running . Check in the system information from your computer if an x86 (32- bit) or x64 ( 64-bit) program is required, then contact the software publisher .
1> C: \ Program Files \ MSBuild \ monogame \ v3.0 \ MonoGame.Content.Builder.targets ( 67,5 ) : error MSB3073 : The command " " C: \ Program Files \ MSBuild \ monogame \ v3.0 \ Tools \ MGCB.exe " /@:"D:\MonogameCoding\test\Game1\Game1\Content\Content.mgcb " / platform : Windows / outputDir : "D: \ MonogameCoding \ test \ Game1 \ Game1 \ Content \ bin \ Windows " / intermediateDir : " D: \ MonogameCoding \ test \ Game1 \ Game1 \ Content \ obj \ Windows “/ quiet” stopped with code 216 .
1> Game1 -> D: \ MonogameCoding \ test \ Game1 \ Game1 \ bin \ Windows \ Debug \ Game1.exe
========== Generation : 0 succeeded or up to date, 1 failed , 0 skipped ==========
How can i get it working ?
No-one else had that issue ?