Hi,
How do you create a Camera2D using MonoGame.Extended ?
It is now an abstract generic class so cannot instantiate it as shown in the examples…
Failing this, how can you get Screen position to world position?
Many thanks
Hi,
How do you create a Camera2D using MonoGame.Extended ?
It is now an abstract generic class so cannot instantiate it as shown in the examples…
Failing this, how can you get Screen position to world position?
Many thanks
It’s been renamed:
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
_camera = new OrthographicCamera(viewportAdapter);
Once you have the camera you can use it to convert from screen to world and visa-versa.
_worldPosition = _camera.ScreenToWorld(new Vector2(mouseState.X, mouseState.Y));
Take a look at the demos in the github repository for more examples like this.