So I started porting one of my old XNA games to the latest MonoGame build. Since i could not get my old TMX mapper xTiled (awesome lib btw, wish someone maintained it) to work I started to experiment with Monogame.Extended to read and draw my TMX maps.
To my surprise I found that the Position property on TiledMapObjects were readonly ? How am i supposed to update my dynamic TMX objects? Or does Monogame.Extended.Tiled only handle static objects? Im not saying that dynamic and movable TMX objects are the way to go - but my old games rely heavily on this (moving platforms etc). I assumed any TMX mapper would support that right out of the box.