Are you talking about Xamarin Studio or Xamarin for Android / iOS?
We haven’t tested it with Xamarin yet but I believe it will work because it uses a Portable Class Library (PCL) and I’ve used PCL’s with Xamarin for Android projects before.
If you’re talking about using the NuGet package with Xamarin Studio I haven’t personally tried it. Xamarin does seem to have a blog post that indicates NuGet is supported though.
Let me know how you go and if you run into any problems please report the issue on our github issues page.
1 . Autoscaling and touchinput
2. integrating ads.
I have xamarin.android
And I am converting a xna game to mono android game.
Could you please help me how can I do auto scaling for my game so that it will support all kind of devices.
To you mean auto-scaling with the viewport adapters? We haven’t tested them on Android devices. In theory they should work but that’s assuming MonoGame reports the correct values for the Viewport.Width and Height properties on Android.
As for touch input you may need to scale it in reverse as described at the bottom of the linked blog post.
integrating ads.
There’s currently no support for ad integration in MonoGame.Extended.
It’s pretty late here in Australia (just past midnight) so I’m off to bed. Please raise the issues on github and we’ll look into them.