MonoGame.Extended Version 5.4.0 Release
Version 5.4.0 of MonoGame.Extended has been released. This release focuses on backlog reduction, stability improvements, and performance fixes that did not require a breaking major version update.
Open issues have been reduced from roughly 70-75 down to 17. Many legacy Tiled-related issues were triaged in preparation for the new agnostic tilemap system that is currently in progress.
Highlights include:
- Major heap allocation reduction in the Triangulator (up to 96 percent reduction)
- Winding order correctness fix
- PrimitiveDrawing alpha fix and new arc drawing support
- Tweening improvements including OnUpdate and ActiveTweens
- Screen OnActivated and OnDeactivated lifecycle hooks
- Collision layer self-collision bug fix
- NativeAOT and trimming support for Extended content readers
- Texture2DAtlas.Name correctness fix
Read more about the changes in the release blog post:
Reference Links:
- GitHub Release: https://github.com/MonoGame-Extended/MonoGame-Extended/releases/tag/v5.4.0
- NuGet: https://www.nuget.org/packages/MonoGame.Extended/5.4.0
- Documentation: https://monogameextended.net/