MonoGame extended vs Nez?

What is the difference between these two libraries? When would I use one or the other?

Or are they completely different things?

I’m also a beginner and probably not the most qualified to answer this, but I know that much Extended and Nez offer different features.

For example with Extended you can easily load Tiled maps, Spritesheets, play sprite animations, create Camera and Particles and a lot more which in my opinion extremely useful and must have in any games.
Nez offer a simple way to create and switch between levels while Nez take care of all content management for you, also offer A* Pathfinding, Lights and more.

Both library offer very useful features, wondering if is there any limitation at all to use both in the same project.

Seems like it would be nice to use them together. I will probably try to do that.