Not sure if this is already posted here (wayyyyy too many posts to read), but I want to see some sort of package file support in the Pipeline…ex, grouping xnb files and other assets inside a single package file (maybe .xnp? lol) that would be accessible like a folder in game code but is also compressed.
A use for this would be, for example, in my game, where we actually skip .XNB all together for audio and textures. We load audio directly from .ogg files, and textures from standard image files. It would be nice to keep doing that to save disk space (Anders Jensen’s Retro Grooves Vol. 1 in uncompressed form is almost 2GB in size), but it’d also be nice to have these files in a pack file so they can’t be ripped as easily. Or, maybe, let’s say you have a JSON data file in your content pipeline (or a bunch of them) that you don’t want the user editing because them editing it could break your game. Stick 'em in a package file! Then they have to rip 'em out, do the edit, repack them, and ehhh it’s just not worth it if you end up breaking the game.