Hi all, I have had my game development ideas on the back burner for a while and as of lately my boss decided that we should move ahead and start putting our ideas together. Badda bing badda boom, my idea for a game was given the green light and we are in the discussion planing stage. Now i work for an animation company and we don’t do any programming, I tried learning from tutorials and i feel as if I want to fall asleep within the first few minutes watching or reading these things. I think I want to ask if there is anyway someone can use monogame with little knowledge of programming like Unity.
MonoGame is definitely for programmers and more so than other choices like Unity and Game Maker, though they require programming as well. Construct (https://www.scirra.com/) claims “no programming required”, but really they just hide it behind a GUI system for creating programmatic statements.
For any realistic game, you’re going to need a programmer or someone willing to learn programming.
Thanks man. My boss had a talk with a guy that has an upcoming game startup studio that uses unity and he went on and on about bugs and all sorts of problems we can encounter in making our game. Now my boss is thinking about as i would say “watering down the game”. We have a developer that knows well how to make games and is willing to work with us but after my boss little chat with the unity guy who is also new to the game development scene and is self taught
The game idea has gone in my view from something I would have played for a year to a game i would just have on my phone for just a week. More or less it’s just that I have to try and convince my boss that programmer problems are for the programmer’s to solve and not animators. I have left out a lot of stuff but enough that one can know what im talking about. I did check out construct aback when I was planing to start on my own game development but it didn’t look like it was worth it… or something swayed my mind from it can’t remember. thanks again.
Without a programmer or programmers, you will get nowhere using XNA/MonoGame.
Monogame is definitely for programers. You need to master C#, and glsl or hlsl if you need shaders.
As you said, program’s problems are up to the programer to solve them. The animator can point problems, the same way an animation problem or sequence of keyframes are animators’ problems.
Unity require some programing skills. UE4 too.
Perhaps your boss should not listen to this developer so much, someone new to the game development is not likely to give advices thanks to its experience in the domain but rather based on its own problems he could not solve.
Another point. Unity is bugged for some things you won’t probably encounter as I dont think you will push it to its limits (ie streaming shaders eveywhere with all the latest effects etc).
In UE4, there are bugs. Bugs are everywhere, it depends on what you can accept or methods you can use to circumvent them.
Look at what games were made with Unity and UE4. They are really descent PC, consoles or smartphones.