MonoGame.Forms - Create your Editor Environment!

Okay, well for anybody who is having the same issue as me, this is A solution:

<ItemGroup>
    <Content Include="Content\bin\Windows\*">
      <Link>Content\bin\Windows\%(RecursiveDir)\%(Filename)%(Extension)</Link>
      <TargetPath>Content\%(RecursiveDir)\%(Filename)%(Extension)</TargetPath>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
  </ItemGroup>

I went into the .csproj file and added a this code which takes the built directory of Content and adds it to a subdirectory called Content to the output directory. The code snippet should go somewhere within the tag.

Thanks to: visual studio - Copy entire directory to output folder maintaining the folder structure? - Stack Overflow

Also, I know this is probably not the best way to do it so if there is a better way, please post it. I hope this helps anyone who was having the same troubles as me!