Sometimes when the debugger is tripped you actually get a stack trace. But, most of the time there’s no usable stack trace just this (note it just uses the entry point Line 11):
and you get this message:
Is there anything that can be done so you always get a stack trace right up to the last line before the crash (and not just Line 11?)
EDIT / Thought: Is it possible that I get the MonoGame.Framework not loaded error when the crash occurs from a MonoGame call (maybe Draw or something like that) and that’s why I don’t get a good stack trace?