MonoGame.Framework.pdb not loaded / debugging

Sometimes when the debugger is tripped you actually get a stack trace. But, most of the time there’s no usable stack trace just this (note it just uses the entry point Line 11):


and you get this message:

Is there anything that can be done so you always get a stack trace right up to the last line before the crash (and not just Line 11?)

EDIT / Thought: Is it possible that I get the MonoGame.Framework not loaded error when the crash occurs from a MonoGame call (maybe Draw or something like that) and that’s why I don’t get a good stack trace?