I have a class named Input.cs that I use for all user input related tasks and upon porting to MonoGame from XNA I found that Monogame has an Microsoft.Xna.Framework.Input.Input class that didn’t exist in XNA 4.0.
Does anyone know why this exists? Or if it’s not supposed to but my install of Monogame does for some weird reason?
I wonder if anyone is still using it. It is totally custom so even if you wrote gamepad handling the XNA way, you would have to totally rewrite it to use this desktop implementation.