MonoGame mixing up Viewport Size of Android device

Somehow MonoGame is mixing up the Viewport Size of my Android device.

In Portrait orientation the Viewport Size should be { 1080, 1848 }
but in GraphicsDevice.Viewport.Width it is { 1920 }
and in GraphicsDevice.Viewport.Height it is { 1008 }

I debugged how the value is changed when I make the screen orientation change. And the values are changing but stay swapped.

What version of MonoGame are you using? I think this may have been fixed in the develop version. @dellis1972 might know.

:unamused: I’m using the current stable release. (3.6)

You can try the develop version if you like. I’m not sure this got fixed though.